Selected field notes

Under the hood,
on purpose.

Architecture notes for projects where the decisions say more than the headline. Enough detail to show the work, without a feature-list fog machine.

Local AI · v0.40.0-beta

Hermaeus

How a beta local AI workspace makes runtime, retrieval, memory, agents, and evidence inspectable.

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Shared runtime · architecture

Chaos System

How a second consumer turned an in-house game stack into reusable runtime and generation technology.

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Game systems · vertical slice

Dungeon Dice

How a Living Tavern connects physical dice, generated content, characters, audio, and interaction.

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Local AI · early development

llamactl

Control-plane supervision and trust boundaries around local model processes.

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Local AI

Oghma Infinium

Building and measuring the retrieval machinery underneath RAG.

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Local AI

The Little Bastard

Testing model behaviour without accidentally encoding the answer.

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Game · Chaos System consumer

Purrfect Chaos

The birthplace of Chaos, now a cat-game consumer with island world-building, locomotion, and music in an evolving alpha.

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Engines + simulation

DynoForge

Multi-rate simulation, audio streaming, snapshots, and data-driven engine packs.

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Mod management · .NET

Nexforge

Carrying a halted native Linux app into substantial Creation Engine support, safety, and diagnostics.

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Rust · COSMIC

Vitalis

Turning platform-specific sensor readings into a coherent local health dashboard.

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Rust · USB HID

Padawan

Solving a cheap macro pad problem with a pure-userspace driver and an honest protocol boundary.

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Tools + experiments

RockHero Ripper

Untangling legacy rhythm-game content and making charting less tedious.

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Tools + experiments

Syrinx

Desktop orchestration, observability, and safe local voice workflows.

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