Selected field notes
Under the hood,
on purpose.
Architecture notes for projects where the decisions say more than the headline. Enough detail to show the work, without a feature-list fog machine.
Hermaeus
How a beta local AI workspace makes runtime, retrieval, memory, agents, and evidence inspectable.
Read note → Shared runtime · architectureChaos System
How a second consumer turned an in-house game stack into reusable runtime and generation technology.
Read note → Game systems · vertical sliceDungeon Dice
How a Living Tavern connects physical dice, generated content, characters, audio, and interaction.
Read note → Local AI · early developmentllamactl
Control-plane supervision and trust boundaries around local model processes.
Read note → Local AIOghma Infinium
Building and measuring the retrieval machinery underneath RAG.
Read note → Local AIThe Little Bastard
Testing model behaviour without accidentally encoding the answer.
Read note → Game · Chaos System consumerPurrfect Chaos
The birthplace of Chaos, now a cat-game consumer with island world-building, locomotion, and music in an evolving alpha.
Read note → Engines + simulationDynoForge
Multi-rate simulation, audio streaming, snapshots, and data-driven engine packs.
Read note → Mod management · .NETNexforge
Carrying a halted native Linux app into substantial Creation Engine support, safety, and diagnostics.
Read note → Rust · COSMICVitalis
Turning platform-specific sensor readings into a coherent local health dashboard.
Read note → Rust · USB HIDPadawan
Solving a cheap macro pad problem with a pure-userspace driver and an honest protocol boundary.
Read note → Tools + experimentsRockHero Ripper
Untangling legacy rhythm-game content and making charting less tedious.
Read note → Tools + experimentsSyrinx
Desktop orchestration, observability, and safe local voice workflows.
Read note →