Skyrim modding
Barflies
Twelve new Skyrim tavern NPCs with conversations selected by player trust and intoxication, built through a repeatable dialogue, Papyrus, Creation Kit, and SKSE pipeline.
The work
Taverns need better state machines.
Barflies organises 5,040 lines into four behavioural buckets per character: core personality, drunken conversation, lore rebuttals, and buy-a-round encounters. Trust and intoxication thresholds decide which material can surface, so the cast is driven by game state rather than a flat bank of random barks.
The less visible part is the build system. Machine-readable dialogue and Creation Kit wiring feed Python validation, Papyrus compilation, separate Skyrim SE and AE tracks, SKSE compatibility checks, and release packaging. Voice profile, tone, intensity, and pitch metadata travel with each line for the later synthesis pass.