Fishing + boating · in development

Fishing Chaos

A physics-driven fishing and boating game on a compact Australian-style lake, built on Chaos System.

In development

The project

The boat and the line have work to do.

  • Operate a tinny and choose floating or sinking tackle
  • Cast, retrieve, attract and fight bass
  • Line tension, reel drag and landing or losing a catch
  • Water, buoyancy, weather and synthesised audio
Current state

The simulation loop is implemented and the Windows DirectX 12 build has received native inspection. First-playable acceptance remains open, including wake disturbance, movable loads, flexible rod/fish presentation and spatial audio.

Built on Chaos System →