Game + in-house engine

Purrfect Chaos

A mischievous cat sandbox game built on Chaos Engine, an in-house MVVM-based game engine written in C# and .NET 10.

AlphaChaos EngineC# + .NET 10Linux + Android

Actual alpha build

The game, as it stands.

Real in-game and menu captures. Rough edges included on purpose.

Purrfect Chaos alpha gameplay showing the cat character in a coastal island environment with an activity prompt and progression HUD
In-game: island exploration, collectables, activity prompt, and the current HUD.
Purrfect Chaos alpha main menu over an aerial view of the island
Main menu: the island is the backdrop, not a generic title screen.

Game and engine together

Not a game jam project.

Purrfect Chaos is a game project and an engine project at the same time. The game’s MVVM gameplay surface includes quests, progression, economy, collectibles, reputation, accessibility, and minigames.

Chaos Engine owns the scene model, deterministic lifecycle updates, and game-facing UI framework. Linux and Android are build targets, and runtime input covers keyboard, mouse, and gamepad.

  • In-house entity and component scene model
  • Deterministic runtime lifecycle
  • MVVM UI and gameplay framework
  • Authored 3D menu and runtime scene composition
  • Keyboard, mouse, and gamepad support
  • Linux and Android build targets
Current state

Alpha. These captures are from the current build, not a mock-up.